Aces & Kings, released by Williams Electronic Games in June 1970, is a four-player electro-mechanical pinball machine designed by Steve Kordek with artwork by Louis Raynaud. It features a card and casino theme, reflected in its name and gameplay elements.
Quickie Version:
Shoot the lit spinner to increase saucer value, collect the saucer when near maximum, repeat.
Go-to Flipper:
Balanced
Risk Index:
Very High
Full Rules:
The game’s title is kind of a misnomer given how to best play it. Finishing either the Aces or the Kings lights the respective saucer on that side for extra ball, but if extra balls are off, they’re pretty useless. If EBs are turned on, go for Aces and Kings, but if not, don’t bother to shoot them! Your plunge will go through either the “light green joker” or “light yellow joker” lane. That makes the saucer value for whichever color you get 10 times its base value for the rest of that ball. Shooting the spinner increases the saucer value, but only for the color lit at the spinner at the time. The switches labeled “change” will flip which color the spinner advances. Ideally, you want to keep the spinner on the color you plunged and shoot it to advance it. Rebounds off of spinner shots, however, will often hit a change switch and flip it to the other color. If the spinner is on the wrong color, shoot the ball up the side of the machine to change it; it may take more than one try, depending on how many times you hit a change switch before you get the ball back under control on a flipper. Once your 10X side color bonus is at or near maximum value, shoot the saucer to collect. Rinse and repeat.
via Bob's Guide