The Big Deal pinball machine, produced by Williams Electronics in 1977, was designed by Steve Kordek and features artwork by Christian Marche. This electro-mechanical machine is themed around cards and gambling, featuring two banks of drop targets, standup targets, and pop bumpers. It was the first Williams machine to group drop targets into banks, a design that became more common later.
Quickie Version:
UTAD [left side only].
Go-to Flipper:
Right
Risk Index:
Very High
Full Rules:
“Big Deal” is a misnomer as far as the game’s name relates to tournament play. The “B-I-G-D-E-A-L” letters are for earning extra balls and replays, so they’re largely irrelevant in competition. The “big deal” for scoring on this game is the Aces. There are four Ace lanes at the top, and four more below, the two return lanes and the two outanes. Each Ace lane adds 10K to your bonus. Getting all four Aces doubles your bonus. You also advance your bonus with each of the three red standup targets [left side of lower playfield; below and left of top Ace of Spades lane; and center upper right of horseshoe], as well as with the horseshoe shot. The horseshoe is also worth 10K for each Ace you’ve collected so far on that ball. Given that all of this stuff is driven by getting the Aces, UTAD it is - - keep going there to max out your bonus and get all four Aces to double it. Once you’ve done that … just keep shooting the left orbit to the top for 5K per shot from the right flipper and heading towards the horseshoe from the left flipper. You can totally ignore the Big Deal letters for the entire game unless extra balls are on; if EBs are on, you still shouldn’t bother hitting the letters until your bonus is maxed out at 200K.
via Bob's Guide