College Queens and Airport, both produced by D. Gottlieb & Co. in 1969, are electro-mechanical pinball machines designed by Ed Krynski with artwork by Art Stenholm. College Queens is the four-player version of Airport, which is a two-player game.
Quickie Version:
UTAD; left side lane when lit.
Go-to Flipper:
Mild bias Right
Risk Index:
Very High; watch the vari-target rebounds
Skillshot(s):
Go through any lit top lane.
Full Rules:
This was the first game to feature Gottlieb’s “vari-targets”; the four-player version of it is College Queens (Airport is two-player). Shots at the vari-targets drain often enough to make them risky, though, so use caution. If you’re very precise and the flippers are strong enough to push the targets almost all the way back and if the 10 times value light is on - - all three of these - - then give it a go. Otherwise, avoid them. The game is later-ball-heavy due to when things light up. On each ball, more features – lanes and targets – will be lit for ten times starting value. This means a long ball 1 or 2 will be beaten by a ball 3, 4 or 5 of the same or even shorter length. Ball 5 in particular, with maximal lit values, is super important to have a long ball time; you can come from well behind at the end. The game has a side exit to the plunger lane right of the center bumper. Any time you see the ball in that area, try to nudge it out that lane. There’s no real strategy here, just flip the ball up into the bumpers and hope for lots of action and maybe a right-side exit. The other thing to do is shoot the ball up the left side lane, where it will exit into the bumpers at an angle. When the side lanes are lit for 300 points, that’s your go-to shot; the indicator light is the one below the bottom bumper.
via Bob's Guide