"Hokus Pokus," released by Bally Manufacturing Co. in March 1976, is a two-player electro-mechanical (EM) pinball machine with a magic-themed design. Created by Greg Kmiec with artwork by Christian Marche, this machine features two flippers, two pop bumpers, three spinning targets, and five star rollovers, among other elements. Notably, it has a right outlane ball return gate and an end-of-ball bonus.
Quickie Version:
UTAD through the spinner. Nudge at the top to complete A-B-C-D for double bonus.
Go-to Flipper:
Right
Risk Index:
High
Shots to Master:
Spinner.
Skillshot(s):
Two-parter here. You want to go over the top “B” or “C” roll over disks and have the ball drop through a different lettered top lane below the rollovers. You activate double bonus by getting all four letters A-B-C-D, so making two on the Skill Shot gets you halfway there. When possible, nudge to get the B or C lanes at the top, given a choice of those vs. A and D, since you can get the A and D letters lower down on the playfield via either the stand-up targets or the rollovers above the side spinners [preferred method].
Full Rules:
Ball on either flipper: UTAD, through the spinner, unless the yellow “open gate” target is lit in the upper center of the game. In that case, shoot through the center spinner to try to hit it and open the gate. Ball control: when you have a choice of which flipper to let the ball come to, take the right side. Shots with the right flipper to the top give you the chance to collect more letters through the top lanes. When extra balls are enabled, collecting A-B-C-D twice scores it. Avoid the A and D stand-up targets unless you just need one of them to get extra ball. Even then, I’d probably still shoot through the spinner.
via Bob's Guide