Summer has arrived in the bustling town of Amity, whose beaches have been infested with sharks including “Bruce”, a life-threatening Great White shark. The player is hired alongside a crew of experienced seafarers to take down Bruce, scout the beaches for sharks, and evacuate their beachgoers before it’s too late.
JAWS is a pinball machine manufactured by Stern Pinball Inc. in 2024. Design by Keith Elwin. Mechanics by Harrison Drake. Art by Michael Barnard. Code by Rick Naegele, Elizabeth Gieske. Sound by Jerry Thompson. Callouts by Richard Dreyfuss. Animation by Zac Stark.
Game type:
Solid State
Display type:
LCD
Players:
4
Concept:
Design:
Mechanics/Electronics:
Art:
Animation:
Sound/Music:
Sound:
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Music:
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Callouts:
- Shark Encounters: Shoot the shark cage (repeatedly to boost encounter scoring), then any flashing white shot to start a shark encounter. Shoot the flashing blue shots to light the encounter jackpot at the fin drop target.
- Fish Finder: Complete the left standup targets to light the lane above the mini-flipper for fish finder. The next flashing target hit when the ball rolls through the lane scores the flashing award.
- Bounty Hunts: Shoot the right ramp once to light a bounty hunt, then again to start it. Complete the shots indicated on the display to find the shark, then shoot the fishing reel spinner to reel it in.
- Jaws Multiball: First, chum the water by shooting the chum bucket captive ball and shooting the red shots that spawn. Then, shoot any yellow shot to load the harpoon and attach a barrel to the shark at the fin drop target. Finally, make any flashing yellow shot to start Jaws multiball. Shoot red shots for awards / jackpots and the chum bucket to add a ball. Hold balls at the mini-flipper and press the action button to lock the ball there for a short time.
- Feeding Frenzy: Complete sets of yellow targets to start feeding frenzy. For the next 30 seconds, all switch hits build a value that can be scored by shooting for the flashing yellow targets. The value is scored in end-of-ball bonus, for the rest of the game.
- Beachgoers: Spawn at all five major shots by shooting the yellow targets surrounding them. Collect all three at a shot for a timed hurry-up – the value scored during them is added to each subsequent shot there while lit during a mode or multiball. Collect 8 beachgoers for an extra ball and 15 beachgoers for rescue multiball.
- Machete: Complete the left standup targets to light machete at either inlane. Machete = shot multiplier applied to the next shot made once the ball has rolled through the lit inlane. The machete multiplier increases as shark encounters are completed.
- Quickshots / Gear: Shoot the harpoon lane when lit to set up a shot to the fin drop target. The award is multiplied for further shots up the lane, but the multiplier resets when the player misses a quickshot. Extra ball is awarded at 3 quickshots, and this is also the fastest way to light gear for collection at the right ramp for various perks.
Gameplay Discussion & History
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