An assassin is hired by the New York Continental to take down a worldwide network of like-minded assassins with motives of their own.
John Wick is a pinball machine manufactured by Stern Pinball Inc. in 2024. Design by Elliot Eismin. Art by Randy Martinez. Code by Tim Sexton, Joshua Henderson. Music by Charlie Benante.
Game type:
Solid State
Display type:
LCD
Players:
4
Concept:
Design:
Mechanics/Electronics:
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Art:
Animation:
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Sound/Music:
Sound:
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Callouts:
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- Shoot the weapons crate to light jobs and the major shots to change which faction’s job is lit. During jobs, take out the enemies at each shot and then reap your rewards by shooting them again. Make enough shots to light the left scoop to escape and award a percentage of the total. Defeating enemies lights extra ball and lights battle modes. Extra ball is also lit after playing four jobs.
- Before starting a job, hit the ramps to qualify allies, then hit the respective ramps during jobs to activate them. Akira clears out all enemies at whatever shot has the most. Charon removes all enemy armor. Katia defeats one enemy at all active shots.
- After defeating enough enemies (15 to 34 depending on the location displayed at the start of the game), shoot the left eject to start a battle mode or hit the blood marker targets to change the lit battle mode. After hitting both blood marker targets during the battle mode, shoot the left eject to escape. Battle modes are mutually exclusive and cannot be stacked with anything else. *Note: enemies only count towards battles during single ball play!*
- Bash the car to light car multiball at the left orbit. There are four different car multiballs, played in a different order every game (it resets every day!). Shoot the red shots for awards; each red shot increases the jackpots that can be scored at the car.
- Spell WINSTON to light the lock for deconsecrated multiball at the center ramp. Multiball starts when 3 balls have been locked there. Shoot the green shots to light the captive ball for letter jackpots. A super jackpot is available at the center ramp when all seven have been scored.
- Complete the orange targets enough times during single-ball play to light excommunicado multiball at the Red Circle. Shoot the red shots during the initial timed period to increase your jackpot values before the multiball starts.
- Complete the orange targets during any multiball to light add-a-ball at the left eject.
- Hit the blood marker targets to light ball save. Use the flippers to change which outlane ball save is lit.
- Spell YAGA to qualify lights out at the action button - 30 seconds of timed 2x scoring that turns out all playfield lighting. Spelling YAGA again while lights out is active or available adds a motion sensor that can be used during the boosted scoring to briefly light two random shots and reset the timer to 20 seconds.
Gameplay Discussion & History
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