Kick Off / Quarterback

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Kick Off / Quarterback Game Info

Kick Off (1977) and Quarterback (1976) are two pinball machines produced by Bally Manufacturing, both designed by Jim Patla with artwork by Paul Faris. Kick Off is a soccer-themed, four-player electro-mechanical (EM) machine, featuring four flippers, three pop bumpers, and a bank of seven drop targets. It was Bally's last EM game, making it notable among collectors. Its counterpart, Quarterback, is the two-player version with an American football theme and shares a similar playfield layout.

Kick Off / Quarterback is a pinball machine manufactured by Bally Manufacturing Co. in 1975. Design by Jim Patla. Art by Dick White.
Primary manufacturer:
Bally Manufacturing Co.
Year:
1975
Preferred Dealer:
Flip N Out Pinball
IPDB
OPDB Group ID:
Rzed
Remake manufacturer:
Other manufacturer:
Game type:
Electro-Mechanical
Display type:
Reels
Players:
4
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Kick Off / Quarterback Photos

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Flyers & Promo Media

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Kick Off / Quarterback Design Team

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Kick Off / Quarterback Rules

Kick Off

Quickie Version:

UTAD, with option for drop targets on the right.

Go-to Flipper:

Balanced

Risk Index:

Very High, especially since few shots will be from a cradle

Full Rules:

Kick Off with its soccer theme and its sister game, Quarterback with football theme, are not common competition games since they’re both geared more towards extra balls and replays. I have seen them, though, so they’re here. In Kick Off, your objective is to move the ball down the field to score a goal. The top lanes, drop targets on the right and spinner on the left award progress. Goals score 5K. There’s not much to do here other than flip at the spinner, the drop targets or go up top on the right. Drop targets reset every ball. Bonus goes up to 15K, advanced 1K every 20 yards. It’s normally automatically doubled on ball 5 (and sometimes also ball 3) and cannot be doubled otherwise. The skill shot is to get one of the two lit lanes at the top; they’re always lit in pairs, 1st and 3rd or 2nd and 4th, toggling on switch hits. The game has staggered pairs of flippers with a bounce-back area underneath. Balls going into either outlane behind the upper flippers can hit the rubbered posts below and bounce back up onto the ledges next to the lower flippers. This works best if you hold the flippers up. The configuration also means you have attempted-cradle drain risk: if you hold the lower flipper up as the ball approaches and it hits the upper part of the flipper and rolls upward, the ball can go up that ledge and into the outlane. The flipper setup tends to make this a “flow” game since it can be difficult to safely get the ball cradled on either an upper or lower flipper. Since few of your shots will be precise controlled ones from a cradle, you’ll need to learn to aim on the fly.

via Bob's Guide

Quarterback

Quickie Version:

UTAD, with option for drop targets on the right.

Go-to Flipper:

Balanced

Risk Index:

Very High, especially since few shots will be from a cradle

Full Rules:

Quarterback, with its football theme, and its sister game Kick Off, with a soccer theme, are not common competition games since they’re both geared more towards extra balls and replays. I have seen them, though, so they’re here. In Quarterback, the goal is to move the ball down the field to score a touchdown. The top lanes, drop targets on the right and spinner on the left award progress. Touchdowns score 5K. There’s not much to do here other than flip at the spinner, the drop targets or go up top on the right. Drop targets reset every ball. Bonus goes up to 15K, advanced 1K every 20 yards. It’s normally automatically doubled on balls 3 and 5 and cannot be doubled during other balls. The skill shot is to get one of the two lit lanes at the top; they’re always lit in pairs, 1st and 3rd or 2nd and 4th, toggling on switch hits. The game has staggered pairs of flippers with a bounce-back area underneath. Balls going into either outlane behind the upper flippers can hit the rubbered posts below and bounce back up onto the ledges next to the lower flippers. This works best if you hold the upper flippers up. The configuration also means you have attempted-cradle drain risk: if you hold the lower flipper up as the ball approaches and it hits the upper part of the flipper and rolls upward, the ball can go up that ledge and into the outlane. The flipper setup tends to make these “flow” games since it can be difficult to get the ball cradled on either an upper or lower flipper. Since few of your shots will be precise controlled ones from a cradle, you’ll need to learn to aim on the fly.

via Bob's Guide

How to Play Kick Off / Quarterback

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Kick Off / Quarterback Gameplay Video

Gameplay Discussion & History

Mods and Toppers

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