"Knockout" is a two-player electro-mechanical pinball machine released by Bally Manufacturing Co. in April 1975. Designed by Greg Kmiec with artwork by Dick White, the game features a sports theme centered around boxing. The playfield includes two flippers, two pop bumpers, two spinning targets, and 12 star rollovers, with a chicane lane leading to a kick-out hole that adds strategic depth to the gameplay.
Quickie Version:
UTAD, through either spinner.
Go-to Flipper:
Balanced
Risk Index:
High; see Key Feed notes
Full Rules:
Skill Shot is the center wiggly lane leading to the saucer. When the ball is up top, if you can’t nudge it into the wiggly knockout lane, the two outside lanes over the bumpers with the white lights are better than the two inner lanes. One of the center wiggly awards is double bonus, but it’s on a switch hit cycle, you can’t change it on your own. If it’s not lit, just go up top again, eventually it will be. Ignore the two bottom standup targets. As for the center saucer, it scores 30 the first time shot, 300 the next time, and 3000 per shot thereafter for the rest of that ball. But it’s a risky shot due to the posts on either side, so I usually don’t bother shooting directly at the saucer either. Key feeds: when the ball comes down through either spinner, does it trigger the slingshot or roll down to a flipper? And how’s the kickout from the center saucer? The saucer kickout should hit the left flipper, but you need to determine if you should dead bounce, live catch, hold up the flipper, or maybe need to nudge, too, if it tends to come out too close to the slingshot or flipper pivot. It’s possible for the ball to lip out of that saucer as well, which can lead to an instant drain. If lip-outs happen too often, try to nudge just before the ball gets to the saucer to ensure that it goes in.
via Bob's Guide