Magic City / Magic Town

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Average fun score:
50
Total ratings:
1

Magic City / Magic Town Game Info

Magic City and Magic Town are two classic electro-mechanical pinball machines produced by Williams in 1967, designed by Norm Clark with artwork by George Molentin. While Magic City was the replay version, Magic Town was the add-a-ball variant. Both machines share a vibrant, city-themed playfield, with imagery showcasing Chicago's LaSalle Street and the Space Needle in Seattle.

Magic City / Magic Town is a pinball machine manufactured by Williams Electronic Games Inc. in 1967. Design by Norm Clark. Art by George Molentin.
Primary manufacturer:
Williams Electronic Games Inc.
Year:
1967
Preferred Dealer:
Flip N Out Pinball
IPDB
OPDB Group ID:
57xp
Remake manufacturer:
Other manufacturer:
Game type:
Electro-Mechanical
Display type:
Reels
Players:
1
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Magic City / Magic Town Photos

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Flyers & Promo Media

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Magic City / Magic Town Design Team

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Magic City / Magic Town Rules

Magic Town

Quickie Version:

UTAD, but be sure to get all of the MAGIC letters and, once lit, shoot the center star target along the way.

Go-to Flipper:

Balanced

Risk Index:

Very High

Full Rules:

This is the add-a-ball version of Magic City. They didn’t even bother to change the letters from “CITY” to “TOWN” on the playfield. While I don’t think much of this game, I have seen it used in competition a few times, so here’s a quick summary. Skill Shot is to hit the top “advance and on bumpers” rollover, then drop down into the lane for a M-A-G-I-C letter you don’t yet have. Then it’s UTAD; you want to try to nudge the ball off the top of the three upper bumpers so that it goes up one of the MAGIC letters and then down another one. There are two reasons for this: first, those magic lanes are worth 100 points each, the highest value on the game. Second, once you finish MAGIC, you want to hit the center standup target to get the star. Getting the star lights the upper blue bumper for 100, which then becomes your top UTAD goal. You can try shooting at the center target right away to advance your magic letters towards the star, but rebounds and misses can be dangerous; exercise caution on that approach. C-I-T-Y is useless other than for replays and extra balls, which will be turned off.

via Bob's Guide

Magic City

Quickie Version:

UTAD, but be sure to get all of the MAGIC letters and, once lit, shoot the center star target along the way.

Go-to Flipper:

Balanced

Risk Index:

Very High

Full Rules:

While I don’t think much of this game, I have seen it used in competition a few times, so here’s a quick summary. Skill Shot is to hit the top “advance and on bumpers” rollover, then drop down into the lane for a M-A-G-I-C letter you don’t yet have. Then it’s UTAD; you want to try to nudge the ball off the top of the three upper bumpers so that it goes up one of the MAGIC letters and then down another one. There are two reasons for this: first, those magic lanes are worth 100 points each, the highest value on the game. Second, once you finish MAGIC, you want to hit the center standup target to get the star. Getting the star lights the upper blue bumper for 100, which then becomes your top UTAD goal. You can try shooting at the center target right away to advance your magic letters towards the star, but rebounds and misses can be dangerous; exercise caution on that approach. C-I-T-Y is useless other than for replays and extra balls, which will be turned off.

via Bob's Guide

How to Play Magic City / Magic Town

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Magic City / Magic Town Gameplay Video

Gameplay Discussion & History

Mods and Toppers

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