"Out of Sight," released by Gottlieb in December 1974, is a two-player electro-mechanical pinball machine designed by Ed Krynski with artwork by Gordon Morison. This psychedelic-themed game features two flippers, three pop bumpers, two slingshots, and two banks of five drop targets each.
Far Out
Quickie Version:
Up Top until both side lanes are lit (kickback and gate), then lit drop targets all day.
Go-to Flipper:
Balanced
Risk Index:
High
Skillshot(s):
Any top lane. The center lane feeds the top bumper, the side lanes will drop to the flipper on their respective sides. I prefer the center since you then have a chance to nudge the ball towards one of the side lanes [see below].
Full Rules:
Strategy: first, UTAD until you have both side lanes lit - - the left side lane lights the left kickback, the right side lane lights the right-hand gate. Once you are “protected,” shoot for the drop targets. Drop targets have three values - - 50, 500 and 5000. At all times, one bank of targets will be lit for 10X [base value 500]; this cycles with switch hits [slings?]. There will also be one target in each bank lit for a second factor of 10X [small circle below the target.] Shoot for the twice-lit target, worth 5000. The red star rollover in the center of the game changes the lit target one step. Targets also increase your end-of-ball bonus, as do the lanes at the top and, when lit, the bottom return lanes. [Light by making the lane at the top?] The drop targets do not reset when completed. Completing all targets on both sides lights double bonus; you also get double bonus on your last ball [normally ball 5].
via Bob's Guide
Out of Sight
Quickie Version:
Up Top until both side lanes are lit (kickback and gate), then lit drop targets all day.
Go-to Flipper:
Balanced
Risk Index:
Very High
Skillshot(s):
Any top lane. The center lane feeds the top bumper, the side lanes will drop to the flipper on their respective sides. I prefer the center since you then have a chance to nudge the ball towards one of the side lanes [see below].
Full Rules:
This is the 2-player version of Far Out. Strategy: first, UTAD until you have both side lanes lit - - the left side lane lights the left kickback, the right side lane lights the right-hand gate. Once you are “protected,” shoot for the drop targets. Drop targets have three values - - 50, 500 and 5000. At all times, one bank of targets will be lit for 10X [base value 500]; this cycles with switch hits [slings?]. There will also be one target in each bank lit for a second factor of 10X [small circle below the target.] Shoot for the twice-lit target, worth 5000. The red star rollover in the center of the game changes the lit target one step. Targets also increase your end-of-ball bonus, as do the lanes at the top and, when lit, the bottom return lanes. [Light by making the lane at the top?] The drop targets do not reset when completed. Completing all targets on both sides lights double bonus; you also get double bonus on your last ball [normally ball 5].
via Bob's Guide