The "Pinbot" pinball machine, manufactured by Williams in 1986, is a classic designed by Barry Oursler and Python Anghelo. The game's objective is to advance through the planets to reach Jupiter, using the innovative playfield layout which includes ramps, a mini-bagatelle upper playfield, and a visor that opens to reveal lock targets for multiball play.
Pinbot is a pinball machine manufactured by Williams Electronic Games Inc. in 1986. Design by Barry Oursler, Python Anghelo. Mechanics by Joe Joos Jr.. Art by Python Anghelo. Code by Bill Pfutzenreuter. Sound by Chris Granner, Bill Parod. Music by Chris Granner. Callouts by Barry Oursler.
Game type:
Solid State
Display type:
Alphanumeric
Players:
4
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Callouts:
- Plunge the ball into the middle vortex exit for the most points off the skill shot. The vortex multiplier increases every time a new ball is plunged, but resets once the current ball is drained (though it is held across extra balls).
- Hit the lit row or column in front of the visor to instantly lower it and light the locks at the visor. Otherwise, the full grid must be completed to lower the visor. Multiball starts after locking both balls there. During multiball, lock one ball in the visor and hit the ramp with the other ball before time runs out to score the solar value, built up by prior ramp shots.
- Complete drop target banks or hit “advance planet” when lit to advance through the galaxy. Each planet scores 20k in end-of-ball bonus. Reaching Jupiter awards a special, and reaching the Sun lights the advance planet target for special.
- Hit the lit drop target to light energy value below the ramp. The energy value increases with bumper hits and resets once scored.
- Light the saucer by rolling through the right inlane. Scores 25k, then 50k, then 75k, then light extra ball.
- Increase the bonus multiplier and solar value with ramp shots.
Gameplay Discussion & History
Twisted Tokens
Pinbot Light Mask