Rancho, released by Williams in 1977, is an electro-mechanical pinball machine with a Western theme. Designed by Harry Williams and Chris Otis, it includes two flippers, two pop bumpers, three drop targets, two kick-out holes, and a spinning target.
Quickie Version:
UTAD – spinner on the left, towards the entry to the chute on the upper right.
Go-to Flipper:
Balanced
Risk Index:
Very High except for the spinner
Skillshot(s):
Center lane at the top to light the green saucer to collect value. Lighting the yellow saucer is next best. The top red rollover button switches which color’s lane is lit and adds a bonus, as does the lower center red button. You want to hit the button, or not, just enough times to ensure that green is lit when the ball enters the center lane. The top advance bonus lanes are synched to the light-saucer colors; when the center is lit for yellow, the top right advance is lit, when the center is on green, the top left advance is lit.
Full Rules:
Building and collecting bonus is the route. Bonus builds from the top left and right lanes when lit, the stand-up target below the left lane and the chute through the gate at the upper right. Shooting the three red drop targets once for R-A-N gives you double bonus and lights the spinner on the left for 1K. Don’t bother shooting them a second time unless extra balls are on; the rebounds off them are drainy. If extra balls are on, completing these twice to spell “Rancho” lights the middle left saucer for your Extra Ball. Saucer values are green 5K unlit, 50K lit and yellow 3K unlit, 30K lit. Don’t bother shooting at the yellow one, only the green one via the spinner. The top right chute scores a bonus advance plus one more advance for each lit color. Since the chute also ejects the ball to the top to score a top lane for another potential advance or to light the other color saucer, that’s the best play when the spinner is not lit.
via Bob's Guide