Sing Along / Melody

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Sing Along / Melody Game Info

Sing Along and Melody, both released by D. Gottlieb & Co. in 1967, are nearly identical electro-mechanical pinball machines designed by Ed Krynski with artwork by Art Stenholm. Sing Along is the replay version, while Melody is the add-a-ball variant. Both games feature a lively music theme, with Melody incorporating caroling motifs.

Sing Along / Melody is a pinball machine manufactured by D. Gottlieb & Co. in 1967. Concept by Ed Krynski. Design by Ed Krynski. Mechanics by Ed Krynski. Art by Art Stenholm. Animation by Ed Krynski.
Primary manufacturer:
D. Gottlieb & Co.
Year:
1967
Preferred Dealer:
Flip N Out Pinball
IPDB
OPDB Group ID:
rPkZ
Remake manufacturer:
Other manufacturer:
Game type:
Electro-Mechanical
Display type:
Reels
Players:
1
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Sing Along / Melody Photos

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Flyers & Promo Media

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Sing Along / Melody Design Team

Concept:
Ed Krynski
Design:
Code:
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Mechanics/Electronics:
Animation:
Sound/Music:
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Sound:
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Music:
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Callouts:
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Sing Along / Melody Rules

Sing Along

Quickie Version:

Hit the center target to light the bumper, then either UTAD or, if able, left saucer all day.

Go-to Flipper:

Balanced

Risk Index:

Very High

Full Rules:

This is the replay version of Melody. Completing numbers 1-2-3-4 is good [1’s, 2’s and 3’s score 50, the 4’s score 100]; getting lots of saucer collects is better. The saucers kick out from one to another left to right until the right one kicks the ball towards the right flipper. If you can, try to flip from the kickout into the left saucer to repeat the process; if not, UTAD. Ignore the bottom “3” targets. Hit the center 100-point standup target exactly once, to light the bumpers; ignore it thereafter unless the ball goes through the 50-point “bumpers off” gate between the upper bumpers. If that happens, go ahead and relight the bumpers with the center target. There’s a center post between the two central outlanes; use it and try not to flip then - - if you do and you mis-time your flip, you’ll drain either down the center or under the flipper. If you do get the ball stuck under a flipper [between the tip of the flipper and the larger posts below the tips], try to do a rapid multiple flip to get the ball to bounce off of the large post and back into play. Saucers score 10 + 10 per lit number of that color. If you have all four numbers of a color lit, the hole awards an extra ball, if enabled. For instance, the top left “1” lane, far left central “2” lane, left side “3” standup and left “4” outlane, once collected, lights the left hole/saucer.

via Bob's Guide

How to Play Sing Along / Melody

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Sing Along / Melody Gameplay Video

Gameplay Discussion & History

Mods and Toppers

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