This Week in Pinball
Weekly pinball news and features, plus a few other things. Join for free.
REBEL MISSIONS: Complete FORCE targets to light Rebel shots to start a REBEL MISSION.
BATTLE OF HOTH MULTIBALL: Hit the AT-AT target to light lock at the Luke shot. Lock 3 balls to start BATTLE OF HOTH MULTIBALL.
DEATH STAR MULTIBALL: Hit the Death Star to open the hatch. Lock 3 balls in the Death Star to start DEATH STAR MULTIBALL.
JABBA EVENTS: Knock down the Salacious Crumb drop target to access the Sarlacc Pit and start a JABBA EVENT.
FALCON FEATURES: Shoot the Millennium Falcon to quality FALCON FEATURES.
DARTH VADER MODES: Complete Empire return lanes to light Darth Vader scoop for Dark Side Mystery and DARTH VADER MODES.
CHARACTER COMBOS: Make shots in succession to collect character combos shown on the yellow inserts.
ION CANNON MULTIPLIERS: Charge up the Ion Cannon by hitting the pop bumpers to light SHOT MULTIPLIERS.
- Skill shot – hit anything, within a few switches for super skill shot (3M or 6M for super). Use the ball save time to aim for the “light lock” target or Death Star ramp to qualify locks.
- There are four different modes that can be progressed towards:
- Rebel missions – spell FORCE to light the character shots. Each character has three missions (yellow – easy, green – medium, blue – hard) with perks dependent on the character. During missions shoot blue shots to advance and white shots to build.
- Falcon features – shoot right ramp to light the Falcon then hit the center ramp repeatedly to start a Falcon feature. The first one is lightspeed escape: shoot the yellow shots to increase the jackpot value for a multiball started at the center ramp. Then shoot blue shots for jackpots and loop the center ramp for super jackpots.
- Jabba events – hit the drop target near the Sarlacc pit enough times outside of another mode to lower it. Then shoot the funnel to select a mode. Luke’s Gift – strict mode with timer, Jabba’s Palace – drop target mode with no limit on scoring until time runs out, Rancor – combo mode with no timer.
- Vader modes – complete the bottom lanes enough times to light the left scoop for Vader mode when outside of another mode. Then shoot any lit shot to start a mode – hit the shot enough times to complete it with the left scoop increasing the multiplier between lit shots. For the rest of the ball a random purple shot will be lit for 2% of the completed Vader mode total.
- During multiballs shoot the Sarlacc pit and collect 10 spins to light the action button add-a-ball. Progress made on characters through combos doubles (character insert lit) or triples (character inert flashing) jackpot progression.
- Battle of Hoth – shoot “light lock” target then lock 3 balls at the Luke shot. Score jackpots at green shots and double jackpots at “light lock”. Super jackpot at Luke shot after four double jackpots or whenever multiball ends.
- Death Star – lower the Death Star target then shoot the Death Star to lock 3 balls. Red shots score jackpots, after scoring 15 jackpots, shoot the Death Star to open it up and begin building the super jackpot with other shots before cashing it out at the open Death Star.
- Start hyperspace loops after collecting enough TIE fighters at the right ramp. Loop the center ramp to increase the jackpot scored at the right ramp. TIE fighters also light extra ball.
- Hit the pop bumpers to light a shot multiplier applied with the next shot made.
- Light mystery by completing the bottom lanes.
- Shoot the Stormtrooper target enough times to light stormtrooper hurry-up. Each one scored adds bonus X and increases the value of the next one.
- Rip the spinners to light JEDI letters and eventually light ball save. Use the action button to activate it.