Strange World is a pinball machine manufactured by Gottlieb in February 1978. Designed by John Osborne with artwork by Gordon Morison, this electro-mechanical game features a distinctive outer space and fantasy theme, which includes artwork that depicts a surreal and colorful otherworldly landscape.
Quickie Version:
Collect all four numbers in all three places, then UTAD.
Go-to Flipper:
Mild bias Right
Risk Index:
Very High
Full Rules:
The key is to collect sets of numbers - - one from the top lanes, one from the green standup targets [or disk rollover at the top for #4], and one from the yellow stand-ups [or right side lane for #2]. Getting all three of a number increases the value of any shot for that number from 500 to 5,000. Bumpers are 1000. The Skill Shot would be for either the 2 or the 3, since scoring either awards both top lanes. This also applies for the green 2 and 3 stand-up targets, i.e. getting either gives you both. It’s therefore easier to “finish” your three 2’s or 3’s first. Once you have all [or most] of the numbers, just go UTAD and get the ball to fall into any 5000-valued lane. Best choice is the #4 lane, since that one feeds the #2 lane below it and provides a relatively safe return to the flippers. The lower right #3 target can be backhanded. Watch out for balls that enter the area in the upper playfield left of the bumpers from above. They often do a deflection off the side rubbers there into the right outlane.
via Bob's Guide