The "Surf Champ" pinball machine, manufactured by Gottlieb in 1976, features a vibrant surfing theme designed by Ed Krynski with artwork by Gordon Morison. This electro-mechanical machine is notable for its wide release, with over 10,000 units produced.
Surfer
Quickie Version:
Shoot the ball over the 5 star rollovers towards the drop targets to increase the saucer value, then saucer all day from the left flipper and left lane to the top from the right.
Go-to Flipper:
Bias Right to build saucer value, bias Left once value high.
Risk Index:
Very High
Skillshot(s):
The left orbit shot is fine if the feed from it is good. If the feed is not consistently good, go for the lit lane of the four at the top instead.
Full Rules:
This is the 2-player version of Surf Champ. Basic strategy is to shoot the drop targets and top saucer while having the ball go over the central star rollovers en route. The stars increase the saucer value [top right, base value 1000] by 1000 per rollover collected to a maximum value of 6000. Shooting the center rollover should go through the spinner. Balls shot at the two left rollovers should continue onward to get a drop target or two. Shooting the right rollover is close to the shot for the saucer. The riskiest rollover is the second from the right, where shots continue on into the right bumper; watch out for the rebound! Top lanes and upper left lane advance bonus, maxes at 15000. Double bonus is in two steps: first, get all five rollovers to light the left side center and right side center lanes; then get the ball through the lit lane to increase the multiplier. If you’re on the last ball, where the bonus is already doubled, this advances you to triple bonus. Key feeds: balls coming down the top left advance lane behind the drop targets, and balls coming out of either side lane. You may have to nudge. The saucer kickout should be safe.
via Bob's Guide
Surf Champ
Quickie Version:
Shoot the ball over the 5 star rollovers towards the drop targets to increase the saucer value, then saucer all day from the left flipper and left lane to the top from the right.
Go-to Flipper:
Bias Right to build saucer value, bias Left once value high
Risk Index:
Very High
Skillshot(s):
The left orbit shot is fine if the feed from it is good. If the feed is not consistently good, go for the lit lane of the four at the top instead.
Full Rules:
Basic strategy is to shoot the drop targets and top saucer while having the ball go over the central star rollovers en route. The stars increase the saucer value [top right, base value 1000] by 1000 per rollover collected to a maximum value of 6000. Shooting the center rollover should go through the spinner. Balls shot at the two left rollovers should continue onward to get a drop target or two. Shooting the right rollover is close to the shot for the saucer. The riskiest rollover is the second from the right, where shots continue on into the right bumper; watch out for the rebound! Top lanes and upper left lane advance bonus, maxes at 15000. Double bonus is in two steps: first, get all five rollovers to light the left side center and right side center lanes; then get the ball through the lit lane to increase the multiplier. If you’re on the last ball, where the bonus is already doubled, this advances you to triple bonus. Key feeds: balls coming down the top left advance lane behind the drop targets, and balls coming out of either side lane. You may have to nudge. The saucer kickout should be safe.
via Bob's Guide