The Terminator 2: Judgment Day pinball machine, released by Williams in 1991, is a notable game designed by Steve Ritchie with artwork by Doug Watson.
Game type:
Solid State
Display type:
DMD
Players:
4
Concept:
Design:
Code:
Mechanics/Electronics:
Art:
Animation:
Sound/Music:
Sound:
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Music:
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Callouts:
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- Weigh your options accordingly. If you’re skilled at ball control, go for multiball and take escape route awards as they become available. If you’re a flow player, go for payback time and maximize scoring from it by shooting the two ramps as many times as possible. Or try both if you’re up for a challenge!
- When multiball starts, cradle up to save as many balls as possible. This isn’t an issue for the first multiball as autofire (ball save) is on, but later it disappears and forces the player to play more carefully than before. And when the super jackpot is available, try to get one ball cradled on each flipper and use the right flipper to shoot for the skull, holding the other ball on the left, to hit the moving target as comfortably as possible.
- Actively consider the shots you’re best at making. If the right orbit feels as smooth as butter to hit, going for 5M loops can be beneficial. If recovery from the center targets is consistent, then rack up as many escape route awards as you can. There is no wrong way to play this machine for score, so long as you have the skill to do so.
- Database awards aren’t worth going for if you’re pursuing any of those strategies. However, even database has its place in the rules as a last-ditch effort if none of your strategies are working.