The Simpsons Pinball Party

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Average fun score:
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The Simpsons Pinball Party Game Info

The Simpsons Pinball Party, released by Stern in 2003, immerses players in the chaotic world of Springfield with one of the most complex rule sets ever designed for a pinball machine. The game allows players to stack various modes and multiballs, creating a dynamic and challenging experience. Notable features include a talking and moving Homer head, Bart on a skateboard, and the iconic Simpsons' living room couch, which serves as a multiball lock on the upper playfield. 

The Simpsons Pinball Party is a pinball machine manufactured by Stern Pinball Inc. in 2003. Design by Keith P. Johnson, Joe Balcer. Mechanics by Ray Tanzer, Wesley Chang. Art by Kevin O'Connor, Margaret Hudson. Code by Dwight Sullivan, Keith P. Johnson. Sound by Chris Granner, Dan Forden. Music by Chris Granner, Dan Forden. Animation by Mark Galvez.
Primary manufacturer:
Stern Pinball Inc.
Year:
2003
Preferred Dealer:
Flip N Out Pinball
IPDB
OPDB Group ID:
RvBL
Remake manufacturer:
Other manufacturer:
Game type:
Solid State
Display type:
DMD
Players:
4
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The Simpsons Pinball Party Photos

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Flyers & Promo Media

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The Simpsons Pinball Party Design Team

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The Simpsons Pinball Party Rules

How to Play The Simpsons Pinball Party

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  • The Simpsons Pinball Party is all about stacking. No one feature is worth very much on its own; the goal is to get as much going at once as possible. Starting something new is almost guaranteed to be more valuable than finishing something already running.
  • You can progress to or start any mode, multiball, or feature at any time, regardless of what else you have running. No need to line up your stacks, just start stacking!
  • Shoot the Garage or Left Ramp to get up to the mini-playfield. Shooting into the TV when lit will start TV modes, which are re-lit on the right orbit. Again, modes aren’t really worth very much, but having several going at once will add up quickly.
  • If the game is set to Competition Mode, Mystery Awards (at the Garage) are not random and will typically light very valuable features. Do not ignore these if you can help it.
  • All modes and features use the same timer. Starting anything that uses the timer will reset the timer for everything.
  • Shooting the right loop when lit starts double scoring on one shot for 30 seconds. This uses the same timer, so use the right loop to keep your modes going.
  • Couch Multiball is accessed by three shots to the Couch on the mini-playfield. Itchy & Scratchy multiballs are easier to reach (shoot the saucer on the right side of the machine, behind the drops), but not as valuable.
  • Don’t worry about what you’re stacking. There’s only one “bad” stack in the game, and it’s a very late-game stack which is tough to do anyway. Just keep starting stuff!

The Simpsons Pinball Party Gameplay Video

Gameplay Discussion & History