Tri Zone

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Average fun score:
73
Total ratings:
4

Tri Zone Game Info

The "Tri Zone" pinball machine by Williams, released in 1979, features a solid-state design with two flippers and no ramps or multiball options. It was designed by Tony Kraemer with artwork by Christian Marche and sound by Paul Dussault. Approximately 7,250 units were produced.

Tri Zone is a pinball machine manufactured by Williams Electronic Games Inc. in 1979. Design by Tony Kraemer. Art by Christian Marche. Code by Paul Dussault. Sound by Paul Dussault.
Primary manufacturer:
Williams Electronic Games Inc.
Year:
1979
Preferred Dealer:
Flip N Out Pinball
IPDB
OPDB Group ID:
rxNK
Remake manufacturer:
Other manufacturer:
Game type:
Solid State
Display type:
Alphanumeric
Players:
4
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Tri Zone Photos

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Flyers & Promo Media

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Tri Zone Design Team

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Design:
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Tri Zone Rules

Quickie Version:

Hit any lit 10000 point stand-up target facing you; if none are, UTAD.

Go-to Flipper:

Mild bias Left

Risk Index:

High

Full Rules:

The primary feature of Tri Zone is the roving 10,000 value for the stand-up targets. At all times, one of the Z-O-N-E letters will be blinking; it cycles from left to right, each blinking for five seconds or so before moving on. If the standup target there is still up, knocking it down when the light is flashing awards 10,000. Unlit targets score 1000 when hit. Shooting these is the single fastest way to score on this game. Since the targets are all in the lowest part of the playfield, though, there’s drain risk when shooting any of them, so watch those rebounds! It’s possible to get more than one target on a shot if the rebound goes the right way for you; grazing shots are best for this. You can backhand some of the targets, too. Each time you complete the Z-O-N-E letters, lit or not, other scoring is increased: the first set lights the left spinner; the second set changes the top saucer value from 5000 to 10000; the third set makes all four Zone letters worth 10000 each for the rest of the ball [the lights come on for all of them at once, steady rather than flashing]; the fourth set lights the outlanes for a special [irrelevant], but at that point, the 10K per target alone makes them your primary goal. Your other source of decent points is bonus. Bonus base goes up to 19K and is advanced by the T-R-I lanes and both sets of A-B lanes, those on top and the two return lanes. Bonus multiplier goes up to 5X and is advanced by completing the A-B lanes in either location. Making T-R-I scores 3K the first time, 5K the second and 10K the third. After that, it’s an Extra Ball (if on) and then a Special (may score as an extra ball, or as nothing at all). I don’t recall ever seeing a Tri Zone set so that these award points; I’d like to. If EBs are on and you can play them, go ahead and try to get one; your T-R-I progress carries over from ball to ball. The top saucer can’t be shot at, you can only nudge so that the ball goes towards it, so it’s largely irrelevant. If you’re good at shatzing, consider shatzing back and forth until you have your bonus at 19K and your multiplier at 5X before shooting the drop targets. The fairly wide return lane bottom ends make this easier than usual.

via Bob's Guide

How to Play Tri Zone

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Tri Zone Gameplay Video

Gameplay Discussion & History

Mods and Toppers

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