AC/DC

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Average fun score:
83
Total ratings:
3

AC/DC Game Info

Stern's AC/DC pinball machine, released in 2012, is a dynamic tribute to the legendary rock band AC/DC. Designed by Steve Ritchie with software by Lyman F. Sheats Jr., the game features real music from the band and allows players to select from 12 classic songs including "Back in Black," "Highway to Hell," and "You Shook Me All Night Long." Players can strategically choose songs to influence gameplay and scoring.

AC/DC is a pinball machine manufactured by Stern Pinball Inc. in 2012. Design by Steve Ritchie. Code by Lyman F. Sheats Jr.. Sound by David Thiel. Callouts by Steve Ritchie. Animation by Mark Galvez.
Primary manufacturer:
Stern Pinball Inc.
Year:
2012
Preferred Dealer:
Flip N Out Pinball
IPDB
OPDB Group ID:
43W4
Remake manufacturer:
Other manufacturer:
Game type:
Solid State
Display type:
DMD
Players:
4
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AC/DC Photos

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Flyers & Promo Media

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AC/DC Design Team

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Music:
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Callouts:

AC/DC Rules

How to Play AC/DC

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  • You’re always playing one song (i.e. mode). Each song corresponds to a major feature on the playfield, generally, song modes involve shooting that shot, then everything else. 
  • You don’t have to change the songs if you don’t want to. Picking Hells Bells and never changing the song is a totally viable option. Alternatively, you can just pick War Machine and shoot the left spinner all day.
  • Mode points are also added to the Song Jackpot. Spelling F-I-R-E on the inlanes three times lights the Cannon on the right ramp to collect the Song Jackpot, which is worth an absurd number of points. You lose your entire jackpot if you drain, though - so get it while it lasts.
  • Shooting ramps, loops, and target banks will advance you towards Jam, Tour, and Album multiball, respectively. Right ramp starts each multiball when lit. Jackpots during each multiball are the same as whatever you shot to start it (such as target banks for Album). If nothing else major is going on, just progress towards Jam by shooting ramps, especially if you can loop one ramp as a backhand repeatedly.
  • Hitting all five major playfield shots during multiball adds a ball into play. The skill shot (to the A-X-E lanes) adds a VIP Pass which can be spent during any multiball to spot one of those five shots. Pay attention to the shots you need.
  • Shooting the bell three times will double playfield scoring for 20 seconds. Three hits during double playfield will start triple playfield for 20 seconds. Every hit to the bell resets the clock to 20 seconds, but the bell is a dangerous shot.
  • A double or triple song jackpot is where the monster paydays come from. Consider starting a playfield multiplier before cashing a particularly large song jackpot.

AC/DC Gameplay Video

Gameplay Discussion & History

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