The "Banzai Run" pinball machine, released by Williams in 1988, is notable for its innovative dual-level playfield design, which allows gameplay both on the main playfield and a vertical playfield in the backglass. Designed by Pat Lawlor, this machine was his first foray into pinball design and features a motorcycle racing theme. Players can enjoy unique gameplay mechanics such as a magnetic ball lift and multiple flippers to navigate the challenging terrain.
Banzai Run is a pinball machine manufactured by Williams Electronic Games Inc. in 1988. Concept by Pat Lawlor. Design by Larry DeMar, Pat Lawlor. Mechanics by John Krutsch. Art by Mark Sprenger. Code by Ed Boon, Larry DeMar. Sound by Brian Schmidt. Music by Brian Schmidt.
Game type:
Solid State
Display type:
Alphanumeric
Players:
4
Flyers & Promo Media
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Concept:
Pat Lawlor
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Animation:
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Sound:
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- Don’t forget to appreciate the soundtrack.
- The hill is opened by challenging riders. You can challenge a rider by clearing their bank of targets/set of lanes, and you can also spot lanes/targets by either shooting the center Spot saucer or by shooting the right ramp (before the first multiball).
- Familiarize yourself with the hill and its weird physics. Navigating it well is crucial for any high-scoring strategy you may be interested in.
- The big points up top are awarded in the form of Cliff Jumps. Completing A-B-C or hitting the Captive Ball up top will double the value of the cliff jump, which increases each time you score it.
- The hill closes if you beat all of the riders you’ve challenged. Since you want to keep scoring Cliff Jumps, keep the hill open by deliberately not beating riders.
- Exception: if you can beat all remaining riders, go for it. Beating all four riders lights multiball, which has a simple sequence:
- Start multiball by locking a ball on the hill
- During multiball, lock one ball in the Spot saucer
- Collect the jackpot at the hill’s captive ball
- Shoot the ramp repeatedly for Victory Laps
Gameplay Discussion & History
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