Brian Schmidt is a prolific composer and audio engineer whose influence has shaped both classic pinball machines and modern video games. Early in his career, he pioneered new pinball audio systems at Williams, Data East, and Sega Pinball, creating memorable music for titles like Space Station, Black Knight 2000, and The Simpsons. He also introduced groundbreaking innovations like the BSMT2000 sound chip, which allowed more realistic sampled audio in pinball—an industry game-changer at the time.
His passion for pushing technical and creative boundaries led him to Microsoft, where he served as the audio architect for the original Xbox. Schmidt masterminded revolutionary features such as real-time 5.1 surround sound and synthesized the console’s iconic startup sound in just 25 kilobytes of memory. Beyond his in-house work, Brian Schmidt has remained a champion for the game audio community, organizing GameSoundCon, serving in leadership roles within professional audio guilds, and teaching future composers and sound designers. His legacy unites the analog charm of classic pinball with the dynamic soundscapes of modern gaming.