"Batman Forever," released by Sega in July 1995, is a widebody pinball machine designed by Joe Kaminkow and Paul Leslie.
Game type:
Solid State
Display type:
DMD
Players:
6
Concept:
Design:
Mechanics/Electronics:
No items found.
Animation:
Sound/Music:
Sound:
No items found.
Music:
No items found.
Callouts:
No items found.
This Week in Pinball
Weekly pinball news and features, plus a few other things. Join for free.
- Select a skill shot award at the start of each ball. Prioritize either lighting lock or starting a Gotham Event.
- Gotham Events are the main modes, they are started at the right orbit and relit by hitting all five “?” targets. Lock in a mode, preventing bumpers from changing it, by pressing the launch button. Play all seven modes and complete the two tasks described below to light Forever wizard mode.
- Shoot either Two-Face target bank to lock in a good or bad head then shoot the other target bank to match the head. Matching good heads awards bonus held and matching bad heads awards 22M. Both can only be awarded once per wizard mode cycle.
- Collect the lit Bat Signal shots that rove around the playfield to collect 5M + 5M per signal spotted. Spot all of them to light the right orbit for circus countdown (a hurry-up starting at 100M).
- Spell CAVE at the drop targets to light multiball locks at the VUK. During multiball, shoot the two ramps for jackpots, then the side ramp for double jackpot, then the mini-ramp via the Batwing cannon for super jackpot.
- Load the Batwing during normal play by hitting enough ramp shots and then shooting the left ramp. Each new target hit using the Batwing scores 10M and extra ball is scored after hitting all six in one game.
- Shoot the mini-ramp to light the VUK for Mr. E award.
- Light laser kick (kickback) by spelling BAT or collecting Two-Face heads. Super laser kick (unlimited kickback) can be earned by shooting any combination of the VUK or right orbit saucer five times.