Blue Chip is a single-player electro-mechanical pinball machine released by Williams in 1976. Designed by Steve Kordek with artwork by Christian Marche, this machine features a business and industry theme, which was unique for the time.
Quickie Version:
Up Top until you have 1-2-3, then shoot the 4 and 6 targets, then UTAD.
Go-to Flipper:
Balanced at first, bias to Left flipper once saucer is lit
Risk Index:
High
Full Rules:
Shoot the ball up top through the spinners until you are able to collect the 1, 2 and 3 lights. This lights the top right saucer for 50,000. Then STOP shooting the top long enough to shoot the 4 and 6 targets to light Double Bonus. This is more important than usual: on this game, the numbers collected are held between balls, so double bonus stays on for the rest of the game, as does your lit saucer. Now you can go back to shooting the spinners, preferably the right one to try to get the ball in the saucer for 50K. The right spinner is only lit after you’ve collected the 5 target, but that’s a center shot and not worth the risk; if you hit it, fine, if not, don’t worry about it. The game has wide return lanes, so shatzing from right to left to shoot the right spinner is pretty safe. Never shoot the 7 or 8 targets; they only help you light the special, worth nothing in tournament play.
via Bob's Guide