The "Ship Ahoy" pinball machine, produced by Gottlieb in June 1976, features a nautical and pirate theme, designed by Ed Krynski with artwork by Gordon Morison. This electro-mechanical game is known for its "add-a-ball" feature, allowing players to extend gameplay by earning extra balls through specific achievements on the playfield.
Ship Ahoy
Quickie Version:
See full rules
Go-to Flipper:
Balanced
Risk Index:
High; critical to get ball into upper portion of playfield
Full Rules:
Get all the numbers, then UTAD for the center bumper and top center lane if you can manage it. This is the add-a-ball version of Buccaneer. Ship Ahoy is a poor tournament game but is sometimes seen in league play. Part of the problem with it is its narrow scoring range. Each of the 11 numbers is worth 5k when first scored, then just 500. Once the numbers are done, the only ways to score more meaningful points are to hit the top bumper for 1K or go through the top center lane for 5k. It all comes down to how long your balls last rather than skillful shooting, assuming you manage to get all the top lanes via your plunges. Note you can shoot the ball through the center spinner via a bank shot off the opposite slingshot.
via Bob's Guide