Buccaneer / Ship Ahoy / High Seas

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Buccaneer / Ship Ahoy / High Seas Game Info

The "Ship Ahoy" pinball machine, produced by Gottlieb in June 1976, features a nautical and pirate theme, designed by Ed Krynski with artwork by Gordon Morison. This electro-mechanical game is known for its "add-a-ball" feature, allowing players to extend gameplay by earning extra balls through specific achievements on the playfield.

Buccaneer / Ship Ahoy / High Seas is a pinball machine manufactured by D. Gottlieb & Co. in 1976. Design by Ed Krynski. Art by Gordon Morison.
Primary manufacturer:
D. Gottlieb & Co.
Year:
1976
Preferred Dealer:
Flip N Out Pinball
IPDB
OPDB Group ID:
4lNn
Remake manufacturer:
Other manufacturer:
Game type:
Electro-Mechanical
Display type:
Reels
Players:
1
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Buccaneer / Ship Ahoy / High Seas Photos

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Buccaneer / Ship Ahoy / High Seas Design Team

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Buccaneer / Ship Ahoy / High Seas Rules

Ship Ahoy

Quickie Version:

See full rules

Go-to Flipper:

Balanced

Risk Index:

High; critical to get ball into upper portion of playfield

Full Rules:

Get all the numbers, then UTAD for the center bumper and top center lane if you can manage it. This is the add-a-ball version of Buccaneer. Ship Ahoy is a poor tournament game but is sometimes seen in league play. Part of the problem with it is its narrow scoring range. Each of the 11 numbers is worth 5k when first scored, then just 500. Once the numbers are done, the only ways to score more meaningful points are to hit the top bumper for 1K or go through the top center lane for 5k. It all comes down to how long your balls last rather than skillful shooting, assuming you manage to get all the top lanes via your plunges. Note you can shoot the ball through the center spinner via a bank shot off the opposite slingshot.

via Bob's Guide

How to Play Buccaneer / Ship Ahoy / High Seas

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Buccaneer / Ship Ahoy / High Seas Gameplay Video

Gameplay Discussion & History

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