Dodge City

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Dodge City Game Info

"Dodge City," released by D. Gottlieb & Co. in July 1965, is a four-player electro-mechanical pinball machine designed by Ed Krynski, with artwork by Roy Parker and Art Stenholm. It was produced in a run of 3,175 units. This Wild West-themed game features two flippers, two kick-out holes, and a unique under-playfield roto-target, which projects rewards through playfield inserts.

Dodge City is a pinball machine manufactured by D. Gottlieb & Co. in 1965. Concept by Ed Krynski. Design by Ed Krynski. Mechanics by Ed Krynski. Art by Roy Parker. Animation by Ed Krynski.
Primary manufacturer:
D. Gottlieb & Co.
Year:
1965
Preferred Dealer:
Flip N Out Pinball
IPDB
OPDB Group ID:
rJen
Remake manufacturer:
Other manufacturer:
Tags:
No items found.
Game type:
Electro-Mechanical
Display type:
Reels
Players:
4
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Dodge City Photos

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Flyers & Promo Media

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Dodge City Design Team

Concept:
Ed Krynski
Design:
Code:
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Mechanics/Electronics:
Animation:
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Sound:
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Music:
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Callouts:
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Dodge City Rules

Quickie Version:

Shoot the “rollunder” gates in order and the lit saucer.

Go-to Flipper:

Balanced

Risk Index:

Very High

Skillshot(s):

Make either of the two center lanes that score 50 and spin the Roto.

Full Rules:

The points here are mostly in the rollunder gates A-E and the two side saucers. You need to shoot the rollunders in order; only the one you need next will be lit. Completing all 5 raises their value by a factor of 10. Doing so again raises the value by a factor of 100. The base value of each gate is set by a spinning Roto wheel set underneath the playfield; all you can see of it are five numbers in small windows in the playfield, one below each rollunder, ranging in value from 2 to 5, plus a star worth 1 that awards an extra ball. Once you have the value at 100X, the next rollunder you hit will score 100 times the value in the window under it, then reset the base value to 1. One of the two side saucers will be lit at any time. At 50, 100 or 150 points per shot, that’s good value when lit; ignore whichever one is not lit. Changing the tens digit of the score swaps which saucer is lit. Each rollunder shot lights the bumper above it for 10 instead of 1 point. The center bumper is always worth 10. If the ball starts to drain out either side, nudge to get it into whichever outlane is worth 50 and spin roto.

via Bob's Guide

How to Play Dodge City

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Dodge City Gameplay Video

Gameplay Discussion & History

Mods and Toppers

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