Guide four warriors on a quest through Faerun to put a stop to the war of dragons and defeat the monsters who lurk there, led by a five-headed dragon named Tiamat. Uses elements of the Forgotten Realms campaign setting from the D&D tabletop games.
Game type:
Solid State
Display type:
LCD
Players:
4
Concept:
Design:
Mechanics/Electronics:
Art:
Animation:
Sound/Music:
Sound:
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Music:
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Callouts:
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- Choose a class and location at the start of the game using the right and left flippers respectively. Paladin = easier to complete dragon multiball. Rogue = more valuable treasure chests. Cleric = bonus damage to enemies. Wizard = longer shield time.
- The player starts in travel mode – hit 3 blue shots, or drain, to head to the next town. When the player arrives in town, hit any yellow “choose action” shot, and select a mode. There are four colors of modes and playing the level 1 and 2 of each color qualifies a level 3 that can be played later.
- Many of the modes are battles and are depicted with red arrows throughout the playfield. Shoot the red arrows to deal damage based on your party members’ dice rolls. Use ranged attacks by holding your action button, then releasing it when the shot you want to spot is lit blue.
- Completing all the modes in a town qualifies that town’s dungeon. These are mini-wizard modes that can only be played as single-ball modes but can qualify valuable treasure chests and gold.
- Other dungeons can be visited or “crawled” by shooting the orange standup targets or center spinner, then hitting it again when flashing orange. Shoot the orange shots to venture through the dungeon and purple shots to choose intersections.
- Start Dragon Multiball by spelling DRAGON at the 3-bank, and then shooting either the right orbit or bridge ramp during a mode that allows them to be hit. Shoot the 3-bank to lower Rath and deal enough hits to start town celebration multiball (victory laps). If the player drains enough balls though, the multiball will automatically end!
- Shoot the left orbit to lower the ramp in front of it. The first ramp shot will have a 12% chance of locking the ball for gelatinous cube multiball, but otherwise it will have to be shot twice. Keep locking balls at the flashing shots to increase a jackpot value scored during the multiball.
- Complete these three features (dungeon crawl, dragon multiball, gelatinous cube multiball) to light the center spinner for Tavern Brawl mini-wizard mode. In this 2-ball multiball, hit the lit shots for jackpots, dragon 3-bank to light an add-a-ball at the mini-loop, and the center spinner to qualify a looping jackpot at the left ramp.
- Complete three of any mode to light the center spinner for Tiny’s Dice Game. Rip the spinner as many times as you can to increase the dice value (up to 20), though be wary as it will roll over!
- Fizmo’s is lit at the left eject when any mode isn’t running. Use the flippers to select the item you want to buy.
- Start 2x scoring by hitting the secret door, then hitting the hidden temple lane. Extend the timer with subsequent hidden temple lane shots.
- Activate the shield by pressing the action button when “shield” is lit. This can save balls that are about to drain straight down the middle. Relight shield by completing the return lanes.
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