The Gigi pinball machine, produced by D. Gottlieb & Co. in December 1963, is a single-player electro-mechanical game designed by Wayne Neyens, with artwork by Roy Parker.
Quickie Version:
UTAD; try to complete each color set of bumpers.
Go-to Flipper:
Balanced
Risk Index:
Very High; critical to get ball into upper portion of playfield
Skillshot(s):
Graze the top of the yellow #4 bumper, then hit the #3 or #5 bumper on the way down after that.
Full Rules:
Rarely used due to it’s high luck level, Gigi is all about completing either set of bumpers on a single ball. This gives you an end-of-game (not end-of-ball!) bonus; 100 for one set, 200 for 2 sets, 300 for 3 or more sets. Bumpers reset each ball; 6 out of 7 of each color on all five balls gets you zero bonus. Strategy is super simple: thread the needle between the 2-3, 3-4, 4-5 or 5-6 red bumpers as often as you can and nudge for maximum bumper action before the ball falls back down. Ignore the 5 green rollovers. When the ball is up top, try to get some hits on the stand-up targets above the yellow #2 and #6 bumpers. Draining “correctly” is important; the outlanes score 100, the center nada. You can win or lose a game with side drains. Key feeds: the rolls out of the two side lanes.
via Bob's Guide